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<a href="a00067.html">Go to the documentation of this file.</a><div class="fragment"><div class="line"><a name="l00001"></a><span class="lineno">    1</span>&#160;</div>
<div class="line"><a name="l00021"></a><span class="lineno">   21</span>&#160;<span class="preprocessor">#pragma once</span></div>
<div class="line"><a name="l00022"></a><span class="lineno">   22</span>&#160;</div>
<div class="line"><a name="l00023"></a><span class="lineno">   23</span>&#160;<span class="comment">// Dependencies</span></div>
<div class="line"><a name="l00024"></a><span class="lineno">   24</span>&#160;<span class="preprocessor">#include &quot;../mat4x4.hpp&quot;</span></div>
<div class="line"><a name="l00025"></a><span class="lineno">   25</span>&#160;<span class="preprocessor">#include &quot;../vec2.hpp&quot;</span></div>
<div class="line"><a name="l00026"></a><span class="lineno">   26</span>&#160;<span class="preprocessor">#include &quot;../vec3.hpp&quot;</span></div>
<div class="line"><a name="l00027"></a><span class="lineno">   27</span>&#160;<span class="preprocessor">#include &quot;../vec4.hpp&quot;</span></div>
<div class="line"><a name="l00028"></a><span class="lineno">   28</span>&#160;<span class="preprocessor">#include &quot;../gtc/constants.hpp&quot;</span></div>
<div class="line"><a name="l00029"></a><span class="lineno">   29</span>&#160;</div>
<div class="line"><a name="l00030"></a><span class="lineno">   30</span>&#160;<span class="preprocessor">#if GLM_MESSAGES == GLM_MESSAGES_ENABLED &amp;&amp; !defined(GLM_EXT_INCLUDED)</span></div>
<div class="line"><a name="l00031"></a><span class="lineno">   31</span>&#160;<span class="preprocessor">#       pragma message(&quot;GLM: GLM_GTC_matrix_transform extension included&quot;)</span></div>
<div class="line"><a name="l00032"></a><span class="lineno">   32</span>&#160;<span class="preprocessor">#endif</span></div>
<div class="line"><a name="l00033"></a><span class="lineno">   33</span>&#160;</div>
<div class="line"><a name="l00034"></a><span class="lineno">   34</span>&#160;<span class="keyword">namespace </span><a class="code" href="a00138.html">glm</a></div>
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<div class="line"><a name="l00072"></a><span class="lineno">   72</span>&#160;        <span class="keyword">template</span>&lt;<span class="keyword">typename</span> T, qualifier Q&gt;</div>
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<div class="line"><a name="l00075"></a><span class="lineno">   75</span>&#160;</div>
<div class="line"><a name="l00085"></a><span class="lineno">   85</span>&#160;        <span class="keyword">template</span>&lt;<span class="keyword">typename</span> T, qualifier Q&gt;</div>
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<div class="line"><a name="l00302"></a><span class="lineno">  302</span>&#160;</div>
<div class="line"><a name="l00312"></a><span class="lineno">  312</span>&#160;        <span class="keyword">template</span>&lt;<span class="keyword">typename</span> T&gt;</div>
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<div class="line"><a name="l00314"></a><span class="lineno">  314</span>&#160;                T fovy, T aspect, T near, T far);</div>
<div class="line"><a name="l00315"></a><span class="lineno">  315</span>&#160;</div>
<div class="line"><a name="l00325"></a><span class="lineno">  325</span>&#160;        <span class="keyword">template</span>&lt;<span class="keyword">typename</span> T&gt;</div>
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<div class="line"><a name="l00328"></a><span class="lineno">  328</span>&#160;</div>
<div class="line"><a name="l00338"></a><span class="lineno">  338</span>&#160;        <span class="keyword">template</span>&lt;<span class="keyword">typename</span> T&gt;</div>
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<div class="line"><a name="l00340"></a><span class="lineno">  340</span>&#160;                T fovy, T aspect, T near, T far);</div>
<div class="line"><a name="l00341"></a><span class="lineno">  341</span>&#160;</div>
<div class="line"><a name="l00351"></a><span class="lineno">  351</span>&#160;        <span class="keyword">template</span>&lt;<span class="keyword">typename</span> T&gt;</div>
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<div class="line"><a name="l00354"></a><span class="lineno">  354</span>&#160;</div>
<div class="line"><a name="l00365"></a><span class="lineno">  365</span>&#160;        <span class="keyword">template</span>&lt;<span class="keyword">typename</span> T&gt;</div>
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<div class="line"><a name="l00367"></a><span class="lineno">  367</span>&#160;                T fovy, T aspect, T near, T far);</div>
<div class="line"><a name="l00368"></a><span class="lineno">  368</span>&#160;</div>
<div class="line"><a name="l00379"></a><span class="lineno">  379</span>&#160;        <span class="keyword">template</span>&lt;<span class="keyword">typename</span> T&gt;</div>
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<div class="line"><a name="l00381"></a><span class="lineno">  381</span>&#160;                T fovy, T aspect, T near, T far);</div>
<div class="line"><a name="l00382"></a><span class="lineno">  382</span>&#160;</div>
<div class="line"><a name="l00393"></a><span class="lineno">  393</span>&#160;        <span class="keyword">template</span>&lt;<span class="keyword">typename</span> T&gt;</div>
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<div class="line"><a name="l00396"></a><span class="lineno">  396</span>&#160;</div>
<div class="line"><a name="l00407"></a><span class="lineno">  407</span>&#160;        <span class="keyword">template</span>&lt;<span class="keyword">typename</span> T&gt;</div>
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<div class="line"><a name="l00410"></a><span class="lineno">  410</span>&#160;</div>
<div class="line"><a name="l00421"></a><span class="lineno">  421</span>&#160;        <span class="keyword">template</span>&lt;<span class="keyword">typename</span> T&gt;</div>
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<div class="line"><a name="l00424"></a><span class="lineno">  424</span>&#160;</div>
<div class="line"><a name="l00435"></a><span class="lineno">  435</span>&#160;        <span class="keyword">template</span>&lt;<span class="keyword">typename</span> T&gt;</div>
<div class="line"><a name="l00436"></a><span class="lineno">  436</span>&#160;        GLM_FUNC_DECL mat&lt;4, 4, T, defaultp&gt; <a class="code" href="a00163.html#gabdd37014f529e25b2fa1b3ba06c10d5c">perspectiveFovLH_ZO</a>(</div>
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<div class="line"><a name="l00438"></a><span class="lineno">  438</span>&#160;</div>
<div class="line"><a name="l00449"></a><span class="lineno">  449</span>&#160;        <span class="keyword">template</span>&lt;<span class="keyword">typename</span> T&gt;</div>
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<div class="line"><a name="l00452"></a><span class="lineno">  452</span>&#160;</div>
<div class="line"><a name="l00463"></a><span class="lineno">  463</span>&#160;        <span class="keyword">template</span>&lt;<span class="keyword">typename</span> T&gt;</div>
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<div class="line"><a name="l00466"></a><span class="lineno">  466</span>&#160;</div>
<div class="line"><a name="l00477"></a><span class="lineno">  477</span>&#160;        <span class="keyword">template</span>&lt;<span class="keyword">typename</span> T&gt;</div>
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<div class="line"><a name="l00480"></a><span class="lineno">  480</span>&#160;</div>
<div class="line"><a name="l00492"></a><span class="lineno">  492</span>&#160;        <span class="keyword">template</span>&lt;<span class="keyword">typename</span> T&gt;</div>
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<div class="line"><a name="l00495"></a><span class="lineno">  495</span>&#160;</div>
<div class="line"><a name="l00507"></a><span class="lineno">  507</span>&#160;        <span class="keyword">template</span>&lt;<span class="keyword">typename</span> T&gt;</div>
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<div class="line"><a name="l00510"></a><span class="lineno">  510</span>&#160;</div>
<div class="line"><a name="l00521"></a><span class="lineno">  521</span>&#160;        <span class="keyword">template</span>&lt;<span class="keyword">typename</span> T&gt;</div>
<div class="line"><a name="l00522"></a><span class="lineno">  522</span>&#160;        GLM_FUNC_DECL mat&lt;4, 4, T, defaultp&gt; <a class="code" href="a00163.html#gaebd02240fd36e85ad754f02ddd9a560d">perspectiveFov</a>(</div>
<div class="line"><a name="l00523"></a><span class="lineno">  523</span>&#160;                T fov, T width, T height, T near, T far);</div>
<div class="line"><a name="l00524"></a><span class="lineno">  524</span>&#160;</div>
<div class="line"><a name="l00532"></a><span class="lineno">  532</span>&#160;        <span class="keyword">template</span>&lt;<span class="keyword">typename</span> T&gt;</div>
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<div class="line"><a name="l00534"></a><span class="lineno">  534</span>&#160;                T fovy, T aspect, T near);</div>
<div class="line"><a name="l00535"></a><span class="lineno">  535</span>&#160;</div>
<div class="line"><a name="l00543"></a><span class="lineno">  543</span>&#160;        <span class="keyword">template</span>&lt;<span class="keyword">typename</span> T&gt;</div>
<div class="line"><a name="l00544"></a><span class="lineno">  544</span>&#160;        GLM_FUNC_DECL mat&lt;4, 4, T, defaultp&gt; <a class="code" href="a00163.html#ga99672ffe5714ef478dab2437255fe7e1">infinitePerspectiveRH</a>(</div>
<div class="line"><a name="l00545"></a><span class="lineno">  545</span>&#160;                T fovy, T aspect, T near);</div>
<div class="line"><a name="l00546"></a><span class="lineno">  546</span>&#160;</div>
<div class="line"><a name="l00554"></a><span class="lineno">  554</span>&#160;        <span class="keyword">template</span>&lt;<span class="keyword">typename</span> T&gt;</div>
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<div class="line"><a name="l00556"></a><span class="lineno">  556</span>&#160;                T fovy, T aspect, T near);</div>
<div class="line"><a name="l00557"></a><span class="lineno">  557</span>&#160;</div>
<div class="line"><a name="l00565"></a><span class="lineno">  565</span>&#160;        <span class="keyword">template</span>&lt;<span class="keyword">typename</span> T&gt;</div>
<div class="line"><a name="l00566"></a><span class="lineno">  566</span>&#160;        GLM_FUNC_DECL mat&lt;4, 4, T, defaultp&gt; <a class="code" href="a00163.html#gaf5b3c85ff6737030a1d2214474ffa7a8">tweakedInfinitePerspective</a>(</div>
<div class="line"><a name="l00567"></a><span class="lineno">  567</span>&#160;                T fovy, T aspect, T near);</div>
<div class="line"><a name="l00568"></a><span class="lineno">  568</span>&#160;</div>
<div class="line"><a name="l00577"></a><span class="lineno">  577</span>&#160;        <span class="keyword">template</span>&lt;<span class="keyword">typename</span> T&gt;</div>
<div class="line"><a name="l00578"></a><span class="lineno">  578</span>&#160;        GLM_FUNC_DECL mat&lt;4, 4, T, defaultp&gt; <a class="code" href="a00163.html#gaf5b3c85ff6737030a1d2214474ffa7a8">tweakedInfinitePerspective</a>(</div>
<div class="line"><a name="l00579"></a><span class="lineno">  579</span>&#160;                T fovy, T aspect, T near, T ep);</div>
<div class="line"><a name="l00580"></a><span class="lineno">  580</span>&#160;</div>
<div class="line"><a name="l00593"></a><span class="lineno">  593</span>&#160;        <span class="keyword">template</span>&lt;<span class="keyword">typename</span> T, <span class="keyword">typename</span> U, qualifier Q&gt;</div>
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<div class="line"><a name="l00596"></a><span class="lineno">  596</span>&#160;</div>
<div class="line"><a name="l00609"></a><span class="lineno">  609</span>&#160;        <span class="keyword">template</span>&lt;<span class="keyword">typename</span> T, <span class="keyword">typename</span> U, qualifier Q&gt;</div>
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<div class="line"><a name="l00612"></a><span class="lineno">  612</span>&#160;</div>
<div class="line"><a name="l00625"></a><span class="lineno">  625</span>&#160;        <span class="keyword">template</span>&lt;<span class="keyword">typename</span> T, <span class="keyword">typename</span> U, qualifier Q&gt;</div>
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<div class="line"><a name="l00628"></a><span class="lineno">  628</span>&#160;</div>
<div class="line"><a name="l00641"></a><span class="lineno">  641</span>&#160;        <span class="keyword">template</span>&lt;<span class="keyword">typename</span> T, <span class="keyword">typename</span> U, qualifier Q&gt;</div>
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<div class="line"><a name="l00644"></a><span class="lineno">  644</span>&#160;</div>
<div class="line"><a name="l00657"></a><span class="lineno">  657</span>&#160;        <span class="keyword">template</span>&lt;<span class="keyword">typename</span> T, <span class="keyword">typename</span> U, qualifier Q&gt;</div>
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<div class="line"><a name="l00660"></a><span class="lineno">  660</span>&#160;</div>
<div class="line"><a name="l00673"></a><span class="lineno">  673</span>&#160;        <span class="keyword">template</span>&lt;<span class="keyword">typename</span> T, <span class="keyword">typename</span> U, qualifier Q&gt;</div>
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<div class="line"><a name="l00676"></a><span class="lineno">  676</span>&#160;</div>
<div class="line"><a name="l00686"></a><span class="lineno">  686</span>&#160;        <span class="keyword">template</span>&lt;<span class="keyword">typename</span> T, qualifier Q, <span class="keyword">typename</span> U&gt;</div>
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<div class="line"><a name="l00689"></a><span class="lineno">  689</span>&#160;</div>
<div class="line"><a name="l00697"></a><span class="lineno">  697</span>&#160;        <span class="keyword">template</span>&lt;<span class="keyword">typename</span> T, qualifier Q&gt;</div>
<div class="line"><a name="l00698"></a><span class="lineno">  698</span>&#160;        GLM_FUNC_DECL mat&lt;4, 4, T, Q&gt; <a class="code" href="a00163.html#gacfa12c8889c754846bc20c65d9b5c701">lookAtRH</a>(</div>
<div class="line"><a name="l00699"></a><span class="lineno">  699</span>&#160;                vec&lt;3, T, Q&gt; <span class="keyword">const</span>&amp; eye, vec&lt;3, T, Q&gt; <span class="keyword">const</span>&amp; center, vec&lt;3, T, Q&gt; <span class="keyword">const</span>&amp; up);</div>
<div class="line"><a name="l00700"></a><span class="lineno">  700</span>&#160;</div>
<div class="line"><a name="l00708"></a><span class="lineno">  708</span>&#160;        <span class="keyword">template</span>&lt;<span class="keyword">typename</span> T, qualifier Q&gt;</div>
<div class="line"><a name="l00709"></a><span class="lineno">  709</span>&#160;        GLM_FUNC_DECL mat&lt;4, 4, T, Q&gt; <a class="code" href="a00163.html#gab2c09e25b0a16d3a9d89cc85bbae41b0">lookAtLH</a>(</div>
<div class="line"><a name="l00710"></a><span class="lineno">  710</span>&#160;                vec&lt;3, T, Q&gt; <span class="keyword">const</span>&amp; eye, vec&lt;3, T, Q&gt; <span class="keyword">const</span>&amp; center, vec&lt;3, T, Q&gt; <span class="keyword">const</span>&amp; up);</div>
<div class="line"><a name="l00711"></a><span class="lineno">  711</span>&#160;</div>
<div class="line"><a name="l00720"></a><span class="lineno">  720</span>&#160;        <span class="keyword">template</span>&lt;<span class="keyword">typename</span> T, qualifier Q&gt;</div>
<div class="line"><a name="l00721"></a><span class="lineno">  721</span>&#160;        GLM_FUNC_DECL mat&lt;4, 4, T, Q&gt; <a class="code" href="a00163.html#gaa64aa951a0e99136bba9008d2b59c78e">lookAt</a>(</div>
<div class="line"><a name="l00722"></a><span class="lineno">  722</span>&#160;                vec&lt;3, T, Q&gt; <span class="keyword">const</span>&amp; eye, vec&lt;3, T, Q&gt; <span class="keyword">const</span>&amp; center, vec&lt;3, T, Q&gt; <span class="keyword">const</span>&amp; up);</div>
<div class="line"><a name="l00723"></a><span class="lineno">  723</span>&#160;</div>
<div class="line"><a name="l00725"></a><span class="lineno">  725</span>&#160;}<span class="comment">//namespace glm</span></div>
<div class="line"><a name="l00726"></a><span class="lineno">  726</span>&#160;</div>
<div class="line"><a name="l00727"></a><span class="lineno">  727</span>&#160;<span class="preprocessor">#include &quot;matrix_transform.inl&quot;</span></div>
<div class="ttc" id="a00163_html_ga4da358d6e1b8e5b9ae35d1f3f2dc3b9a"><div class="ttname"><a href="a00163.html#ga4da358d6e1b8e5b9ae35d1f3f2dc3b9a">glm::perspectiveRH_ZO</a></div><div class="ttdeci">GLM_FUNC_DECL mat&lt; 4, 4, T, defaultp &gt; perspectiveRH_ZO(T fovy, T aspect, T near, T far)</div><div class="ttdoc">Creates a matrix for a right handed, symetric perspective-view frustum. </div></div>
<div class="ttc" id="a00163_html_gaebd02240fd36e85ad754f02ddd9a560d"><div class="ttname"><a href="a00163.html#gaebd02240fd36e85ad754f02ddd9a560d">glm::perspectiveFov</a></div><div class="ttdeci">GLM_FUNC_DECL mat&lt; 4, 4, T, defaultp &gt; perspectiveFov(T fov, T width, T height, T near, T far)</div><div class="ttdoc">Builds a perspective projection matrix based on a field of view and the default handedness and defaul...</div></div>
<div class="ttc" id="a00163_html_ga0bcd4542e0affc63a0b8c08fcb839ea9"><div class="ttname"><a href="a00163.html#ga0bcd4542e0affc63a0b8c08fcb839ea9">glm::frustum</a></div><div class="ttdeci">GLM_FUNC_DECL mat&lt; 4, 4, T, defaultp &gt; frustum(T left, T right, T bottom, T top, T near, T far)</div><div class="ttdoc">Creates a frustum matrix with default handedness, using the default handedness and default near and f...</div></div>
<div class="ttc" id="a00163_html_ga9236c8439f21be186b79c97b588836b9"><div class="ttname"><a href="a00163.html#ga9236c8439f21be186b79c97b588836b9">glm::frustumRH_NO</a></div><div class="ttdeci">GLM_FUNC_DECL mat&lt; 4, 4, T, defaultp &gt; frustumRH_NO(T left, T right, T bottom, T top, T near, T far)</div><div class="ttdoc">Creates a right handed frustum matrix. </div></div>
<div class="ttc" id="a00163_html_gab37ac3eec8d61f22fceda7775e836afa"><div class="ttname"><a href="a00163.html#gab37ac3eec8d61f22fceda7775e836afa">glm::orthoLH_ZO</a></div><div class="ttdeci">GLM_FUNC_DECL mat&lt; 4, 4, T, defaultp &gt; orthoLH_ZO(T left, T right, T bottom, T top, T zNear, T zFar)</div><div class="ttdoc">Creates a matrix for an orthographic parallel viewing volume, using left-handed coordinates. </div></div>
<div class="ttc" id="a00166_html_gaaee6c856cae3217d274a240238cb6373"><div class="ttname"><a href="a00166.html#gaaee6c856cae3217d274a240238cb6373">glm::angle</a></div><div class="ttdeci">GLM_FUNC_DECL T angle(tquat&lt; T, Q &gt; const &amp;x)</div><div class="ttdoc">Returns the quaternion rotation angle. </div></div>
<div class="ttc" id="a00163_html_gaca32af88c2719005c02817ad1142986c"><div class="ttname"><a href="a00163.html#gaca32af88c2719005c02817ad1142986c">glm::perspectiveLH_ZO</a></div><div class="ttdeci">GLM_FUNC_DECL mat&lt; 4, 4, T, defaultp &gt; perspectiveLH_ZO(T fovy, T aspect, T near, T far)</div><div class="ttdoc">Creates a matrix for a left handed, symetric perspective-view frustum. </div></div>
<div class="ttc" id="a00163_html_ga6aebe16c164bd8e52554cbe0304ef4aa"><div class="ttname"><a href="a00163.html#ga6aebe16c164bd8e52554cbe0304ef4aa">glm::perspectiveFovLH</a></div><div class="ttdeci">GLM_FUNC_DECL mat&lt; 4, 4, T, defaultp &gt; perspectiveFovLH(T fov, T width, T height, T near, T far)</div><div class="ttdoc">Builds a left handed perspective projection matrix based on a field of view. </div></div>
<div class="ttc" id="a00166_html_gaaf2707d3081789ce097daaa6e54d5287"><div class="ttname"><a href="a00166.html#gaaf2707d3081789ce097daaa6e54d5287">glm::axis</a></div><div class="ttdeci">GLM_FUNC_DECL vec&lt; 3, T, Q &gt; axis(tquat&lt; T, Q &gt; const &amp;x)</div><div class="ttdoc">Returns the q rotation axis. </div></div>
<div class="ttc" id="a00163_html_gae4277c37f61d81da01bc9db14ea90296"><div class="ttname"><a href="a00163.html#gae4277c37f61d81da01bc9db14ea90296">glm::frustumLH</a></div><div class="ttdeci">GLM_FUNC_DECL mat&lt; 4, 4, T, defaultp &gt; frustumLH(T left, T right, T bottom, T top, T near, T far)</div><div class="ttdoc">Creates a left handed frustum matrix. </div></div>
<div class="ttc" id="a00163_html_ga6615d8a9d39432e279c4575313ecb456"><div class="ttname"><a href="a00163.html#ga6615d8a9d39432e279c4575313ecb456">glm::ortho</a></div><div class="ttdeci">GLM_FUNC_DECL mat&lt; 4, 4, T, defaultp &gt; ortho(T left, T right, T bottom, T top, T zNear, T zFar)</div><div class="ttdoc">Creates a matrix for an orthographic parallel viewing volume, using the default handedness and defaul...</div></div>
<div class="ttc" id="a00163_html_ga9bd34951dc7022ac256fcb51d7f6fc2f"><div class="ttname"><a href="a00163.html#ga9bd34951dc7022ac256fcb51d7f6fc2f">glm::perspectiveLH</a></div><div class="ttdeci">GLM_FUNC_DECL mat&lt; 4, 4, T, defaultp &gt; perspectiveLH(T fovy, T aspect, T near, T far)</div><div class="ttdoc">Creates a matrix for a left handed, symetric perspective-view frustum. </div></div>
<div class="ttc" id="a00163_html_ga526416735ea7c5c5cd255bf99d051bd8"><div class="ttname"><a href="a00163.html#ga526416735ea7c5c5cd255bf99d051bd8">glm::orthoLH_NO</a></div><div class="ttdeci">GLM_FUNC_DECL mat&lt; 4, 4, T, defaultp &gt; orthoLH_NO(T left, T right, T bottom, T top, T zNear, T zFar)</div><div class="ttdoc">Creates a matrix for an orthographic parallel viewing volume using right-handed coordinates. </div></div>
<div class="ttc" id="a00163_html_gae089ba9fc150ff69c252a20e508857b5"><div class="ttname"><a href="a00163.html#gae089ba9fc150ff69c252a20e508857b5">glm::unProjectNO</a></div><div class="ttdeci">GLM_FUNC_DECL vec&lt; 3, T, Q &gt; unProjectNO(vec&lt; 3, T, Q &gt; const &amp;win, mat&lt; 4, 4, T, Q &gt; const &amp;model, mat&lt; 4, 4, T, Q &gt; const &amp;proj, vec&lt; 4, U, Q &gt; const &amp;viewport)</div><div class="ttdoc">Map the specified window coordinates (win.x, win.y, win.z) into object coordinates. </div></div>
<div class="ttc" id="a00163_html_ga05249751f48d14cb282e4979802b8111"><div class="ttname"><a href="a00163.html#ga05249751f48d14cb282e4979802b8111">glm::projectNO</a></div><div class="ttdeci">GLM_FUNC_DECL vec&lt; 3, T, Q &gt; projectNO(vec&lt; 3, T, Q &gt; const &amp;obj, mat&lt; 4, 4, T, Q &gt; const &amp;model, mat&lt; 4, 4, T, Q &gt; const &amp;proj, vec&lt; 4, U, Q &gt; const &amp;viewport)</div><div class="ttdoc">Map the specified object coordinates (obj.x, obj.y, obj.z) into window coordinates. </div></div>
<div class="ttc" id="a00163_html_gade5136413ce530f8e606124d570fba32"><div class="ttname"><a href="a00163.html#gade5136413ce530f8e606124d570fba32">glm::unProjectZO</a></div><div class="ttdeci">GLM_FUNC_DECL vec&lt; 3, T, Q &gt; unProjectZO(vec&lt; 3, T, Q &gt; const &amp;win, mat&lt; 4, 4, T, Q &gt; const &amp;model, mat&lt; 4, 4, T, Q &gt; const &amp;proj, vec&lt; 4, U, Q &gt; const &amp;viewport)</div><div class="ttdoc">Map the specified window coordinates (win.x, win.y, win.z) into object coordinates. </div></div>
<div class="ttc" id="a00163_html_gaa2f7a1373170bf0a4a2ddef9b0706780"><div class="ttname"><a href="a00163.html#gaa2f7a1373170bf0a4a2ddef9b0706780">glm::orthoRH_NO</a></div><div class="ttdeci">GLM_FUNC_DECL mat&lt; 4, 4, T, defaultp &gt; orthoRH_NO(T left, T right, T bottom, T top, T zNear, T zFar)</div><div class="ttdoc">Creates a matrix for an orthographic parallel viewing volume, using right-handed coordinates. </div></div>
<div class="ttc" id="a00163_html_gaa73322e152edf50cf30a6edac342a757"><div class="ttname"><a href="a00163.html#gaa73322e152edf50cf30a6edac342a757">glm::frustumZO</a></div><div class="ttdeci">GLM_FUNC_DECL mat&lt; 4, 4, T, defaultp &gt; frustumZO(T left, T right, T bottom, T top, T near, T far)</div><div class="ttdoc">Creates a frustum matrix using left-handed coordinates if GLM_FORCE_LEFT_HANDED if defined or right-h...</div></div>
<div class="ttc" id="a00163_html_ga77d157525063dec83a557186873ee080"><div class="ttname"><a href="a00163.html#ga77d157525063dec83a557186873ee080">glm::projectZO</a></div><div class="ttdeci">GLM_FUNC_DECL vec&lt; 3, T, Q &gt; projectZO(vec&lt; 3, T, Q &gt; const &amp;obj, mat&lt; 4, 4, T, Q &gt; const &amp;model, mat&lt; 4, 4, T, Q &gt; const &amp;proj, vec&lt; 4, U, Q &gt; const &amp;viewport)</div><div class="ttdoc">Map the specified object coordinates (obj.x, obj.y, obj.z) into window coordinates. </div></div>
<div class="ttc" id="a00163_html_gae34ec664ad44860bf4b5ba631f0e0e90"><div class="ttname"><a href="a00163.html#gae34ec664ad44860bf4b5ba631f0e0e90">glm::frustumNO</a></div><div class="ttdeci">GLM_FUNC_DECL mat&lt; 4, 4, T, defaultp &gt; frustumNO(T left, T right, T bottom, T top, T near, T far)</div><div class="ttdoc">Creates a frustum matrix using left-handed coordinates if GLM_FORCE_LEFT_HANDED if defined or right-h...</div></div>
<div class="ttc" id="a00163_html_gaa64aa951a0e99136bba9008d2b59c78e"><div class="ttname"><a href="a00163.html#gaa64aa951a0e99136bba9008d2b59c78e">glm::lookAt</a></div><div class="ttdeci">GLM_FUNC_DECL mat&lt; 4, 4, T, Q &gt; lookAt(vec&lt; 3, T, Q &gt; const &amp;eye, vec&lt; 3, T, Q &gt; const &amp;center, vec&lt; 3, T, Q &gt; const &amp;up)</div><div class="ttdoc">Build a look at view matrix based on the default handedness. </div></div>
<div class="ttc" id="a00163_html_gad122a79aadaa5529cec4ac197203db7f"><div class="ttname"><a href="a00163.html#gad122a79aadaa5529cec4ac197203db7f">glm::orthoLH</a></div><div class="ttdeci">GLM_FUNC_DECL mat&lt; 4, 4, T, defaultp &gt; orthoLH(T left, T right, T bottom, T top, T zNear, T zFar)</div><div class="ttdoc">Creates a matrix for an orthographic parallel viewing volume, using left-handed coordinates. </div></div>
<div class="ttc" id="a00163_html_gaf6b21eadb7ac2ecbbe258a9a233b4c82"><div class="ttname"><a href="a00163.html#gaf6b21eadb7ac2ecbbe258a9a233b4c82">glm::pickMatrix</a></div><div class="ttdeci">GLM_FUNC_DECL mat&lt; 4, 4, T, Q &gt; pickMatrix(vec&lt; 2, T, Q &gt; const &amp;center, vec&lt; 2, T, Q &gt; const &amp;delta, vec&lt; 4, U, Q &gt; const &amp;viewport)</div><div class="ttdoc">Define a picking region. </div></div>
<div class="ttc" id="a00163_html_gad18a4495b77530317327e8d466488c1a"><div class="ttname"><a href="a00163.html#gad18a4495b77530317327e8d466488c1a">glm::perspectiveFovLH_NO</a></div><div class="ttdeci">GLM_FUNC_DECL mat&lt; 4, 4, T, defaultp &gt; perspectiveFovLH_NO(T fov, T width, T height, T near, T far)</div><div class="ttdoc">Builds a perspective projection matrix based on a field of view using left-handed coordinates...</div></div>
<div class="ttc" id="a00163_html_ga99672ffe5714ef478dab2437255fe7e1"><div class="ttname"><a href="a00163.html#ga99672ffe5714ef478dab2437255fe7e1">glm::infinitePerspectiveRH</a></div><div class="ttdeci">GLM_FUNC_DECL mat&lt; 4, 4, T, defaultp &gt; infinitePerspectiveRH(T fovy, T aspect, T near)</div><div class="ttdoc">Creates a matrix for a right handed, symmetric perspective-view frustum with far plane at infinite...</div></div>
<div class="ttc" id="a00163_html_ga7dcbb25331676f5b0795aced1a905c44"><div class="ttname"><a href="a00163.html#ga7dcbb25331676f5b0795aced1a905c44">glm::perspectiveFovRH_ZO</a></div><div class="ttdeci">GLM_FUNC_DECL mat&lt; 4, 4, T, defaultp &gt; perspectiveFovRH_ZO(T fov, T width, T height, T near, T far)</div><div class="ttdoc">Builds a perspective projection matrix based on a field of view using right-handed coordinates...</div></div>
<div class="ttc" id="a00163_html_gab219d28a8f178d4517448fcd6395a073"><div class="ttname"><a href="a00163.html#gab219d28a8f178d4517448fcd6395a073">glm::orthoNO</a></div><div class="ttdeci">GLM_FUNC_DECL mat&lt; 4, 4, T, defaultp &gt; orthoNO(T left, T right, T bottom, T top, T zNear, T zFar)</div><div class="ttdoc">Creates a matrix for an orthographic parallel viewing volume, using left-handed coordinates if GLM_FO...</div></div>
<div class="ttc" id="a00163_html_gaead4d049d1feab463b700b5641aa590e"><div class="ttname"><a href="a00163.html#gaead4d049d1feab463b700b5641aa590e">glm::perspectiveLH_NO</a></div><div class="ttdeci">GLM_FUNC_DECL mat&lt; 4, 4, T, defaultp &gt; perspectiveLH_NO(T fovy, T aspect, T near, T far)</div><div class="ttdoc">Creates a matrix for a left handed, symetric perspective-view frustum. </div></div>
<div class="ttc" id="a00163_html_gaea11a70817af2c0801c869dea0b7a5bc"><div class="ttname"><a href="a00163.html#gaea11a70817af2c0801c869dea0b7a5bc">glm::orthoZO</a></div><div class="ttdeci">GLM_FUNC_DECL mat&lt; 4, 4, T, defaultp &gt; orthoZO(T left, T right, T bottom, T top, T zNear, T zFar)</div><div class="ttdoc">Creates a matrix for an orthographic parallel viewing volume, using left-handed coordinates. </div></div>
<div class="ttc" id="a00138_html"><div class="ttname"><a href="a00138.html">glm</a></div><div class="ttdef"><b>Definition:</b> <a href="a00015_source.html#l00020">common.hpp:20</a></div></div>
<div class="ttc" id="a00163_html_gad1526cb2cbe796095284e8f34b01c582"><div class="ttname"><a href="a00163.html#gad1526cb2cbe796095284e8f34b01c582">glm::perspectiveRH_NO</a></div><div class="ttdeci">GLM_FUNC_DECL mat&lt; 4, 4, T, defaultp &gt; perspectiveRH_NO(T fovy, T aspect, T near, T far)</div><div class="ttdoc">Creates a matrix for a right handed, symetric perspective-view frustum. </div></div>
<div class="ttc" id="a00218_html_ga58384b7170801dd513de46f87c7fb00e"><div class="ttname"><a href="a00218.html#ga58384b7170801dd513de46f87c7fb00e">glm::proj</a></div><div class="ttdeci">GLM_FUNC_DECL genType proj(genType const &amp;x, genType const &amp;Normal)</div><div class="ttdoc">Projects x on Normal. </div></div>
<div class="ttc" id="a00163_html_ga257b733ff883c9a065801023cf243eb2"><div class="ttname"><a href="a00163.html#ga257b733ff883c9a065801023cf243eb2">glm::perspectiveFovRH_NO</a></div><div class="ttdeci">GLM_FUNC_DECL mat&lt; 4, 4, T, defaultp &gt; perspectiveFovRH_NO(T fov, T width, T height, T near, T far)</div><div class="ttdoc">Builds a perspective projection matrix based on a field of view using right-handed coordinates...</div></div>
<div class="ttc" id="a00163_html_ga3201b30f5b3ea0f933246d87bfb992a9"><div class="ttname"><a href="a00163.html#ga3201b30f5b3ea0f933246d87bfb992a9">glm::infinitePerspectiveLH</a></div><div class="ttdeci">GLM_FUNC_DECL mat&lt; 4, 4, T, defaultp &gt; infinitePerspectiveLH(T fovy, T aspect, T near)</div><div class="ttdoc">Creates a matrix for a left handed, symmetric perspective-view frustum with far plane at infinite...</div></div>
<div class="ttc" id="a00163_html_ga9aea2e515b08fd7dce47b7b6ec34d588"><div class="ttname"><a href="a00163.html#ga9aea2e515b08fd7dce47b7b6ec34d588">glm::orthoRH_ZO</a></div><div class="ttdeci">GLM_FUNC_DECL mat&lt; 4, 4, T, defaultp &gt; orthoRH_ZO(T left, T right, T bottom, T top, T zNear, T zFar)</div><div class="ttdoc">Creates a matrix for an orthographic parallel viewing volume, using left-handed coordinates. </div></div>
<div class="ttc" id="a00163_html_gaf36e96033f456659e6705472a06b6e11"><div class="ttname"><a href="a00163.html#gaf36e96033f456659e6705472a06b6e11">glm::project</a></div><div class="ttdeci">GLM_FUNC_DECL vec&lt; 3, T, Q &gt; project(vec&lt; 3, T, Q &gt; const &amp;obj, mat&lt; 4, 4, T, Q &gt; const &amp;model, mat&lt; 4, 4, T, Q &gt; const &amp;proj, vec&lt; 4, U, Q &gt; const &amp;viewport)</div><div class="ttdoc">Map the specified object coordinates (obj.x, obj.y, obj.z) into window coordinates using default near...</div></div>
<div class="ttc" id="a00163_html_ga1a4ecc4ad82652b8fb14dcb087879284"><div class="ttname"><a href="a00163.html#ga1a4ecc4ad82652b8fb14dcb087879284">glm::translate</a></div><div class="ttdeci">GLM_FUNC_DECL mat&lt; 4, 4, T, Q &gt; translate(mat&lt; 4, 4, T, Q &gt; const &amp;m, vec&lt; 3, T, Q &gt; const &amp;v)</div><div class="ttdoc">Builds a translation 4 * 4 matrix created from a vector of 3 components. </div></div>
<div class="ttc" id="a00163_html_gaee9e865eaa9776370996da2940873fd4"><div class="ttname"><a href="a00163.html#gaee9e865eaa9776370996da2940873fd4">glm::rotate</a></div><div class="ttdeci">GLM_FUNC_DECL mat&lt; 4, 4, T, Q &gt; rotate(mat&lt; 4, 4, T, Q &gt; const &amp;m, T angle, vec&lt; 3, T, Q &gt; const &amp;axis)</div><div class="ttdoc">Builds a rotation 4 * 4 matrix created from an axis vector and an angle. </div></div>
<div class="ttc" id="a00163_html_ga4bc69fa1d1f95128430aa3d2a712390b"><div class="ttname"><a href="a00163.html#ga4bc69fa1d1f95128430aa3d2a712390b">glm::perspectiveFovZO</a></div><div class="ttdeci">GLM_FUNC_DECL mat&lt; 4, 4, T, defaultp &gt; perspectiveFovZO(T fov, T width, T height, T near, T far)</div><div class="ttdoc">Builds a perspective projection matrix based on a field of view using left-handed coordinates if GLM_...</div></div>
<div class="ttc" id="a00163_html_gaf497e6bca61e7c87088370b126a93758"><div class="ttname"><a href="a00163.html#gaf497e6bca61e7c87088370b126a93758">glm::perspectiveNO</a></div><div class="ttdeci">GLM_FUNC_DECL mat&lt; 4, 4, T, defaultp &gt; perspectiveNO(T fovy, T aspect, T near, T far)</div><div class="ttdoc">Creates a matrix for a symetric perspective-view frustum using left-handed coordinates if GLM_FORCE_L...</div></div>
<div class="ttc" id="a00163_html_ga94218b094862d17798370242680b9030"><div class="ttname"><a href="a00163.html#ga94218b094862d17798370242680b9030">glm::frustumLH_ZO</a></div><div class="ttdeci">GLM_FUNC_DECL mat&lt; 4, 4, T, defaultp &gt; frustumLH_ZO(T left, T right, T bottom, T top, T near, T far)</div><div class="ttdoc">Creates a left handed frustum matrix. </div></div>
<div class="ttc" id="a00163_html_ga4366ab45880c6c5f8b3e8c371ca4b136"><div class="ttname"><a href="a00163.html#ga4366ab45880c6c5f8b3e8c371ca4b136">glm::frustumRH</a></div><div class="ttdeci">GLM_FUNC_DECL mat&lt; 4, 4, T, defaultp &gt; frustumRH(T left, T right, T bottom, T top, T near, T far)</div><div class="ttdoc">Creates a right handed frustum matrix. </div></div>
<div class="ttc" id="a00163_html_ga05051adbee603fb3c5095d8cf5cc229b"><div class="ttname"><a href="a00163.html#ga05051adbee603fb3c5095d8cf5cc229b">glm::scale</a></div><div class="ttdeci">GLM_FUNC_DECL mat&lt; 4, 4, T, Q &gt; scale(mat&lt; 4, 4, T, Q &gt; const &amp;m, vec&lt; 3, T, Q &gt; const &amp;v)</div><div class="ttdoc">Builds a scale 4 * 4 matrix created from 3 scalars. </div></div>
<div class="ttc" id="a00163_html_ga16264c9b838edeb9dd1de7a1010a13a4"><div class="ttname"><a href="a00163.html#ga16264c9b838edeb9dd1de7a1010a13a4">glm::orthoRH</a></div><div class="ttdeci">GLM_FUNC_DECL mat&lt; 4, 4, T, defaultp &gt; orthoRH(T left, T right, T bottom, T top, T zNear, T zFar)</div><div class="ttdoc">Creates a matrix for an orthographic parallel viewing volume, using right-handed coordinates. </div></div>
<div class="ttc" id="a00163_html_ga26b88757fbd90601b80768a7e1ad3aa1"><div class="ttname"><a href="a00163.html#ga26b88757fbd90601b80768a7e1ad3aa1">glm::perspectiveRH</a></div><div class="ttdeci">GLM_FUNC_DECL mat&lt; 4, 4, T, defaultp &gt; perspectiveRH(T fovy, T aspect, T near, T far)</div><div class="ttdoc">Creates a matrix for a right handed, symetric perspective-view frustum. </div></div>
<div class="ttc" id="a00163_html_gaf5b3c85ff6737030a1d2214474ffa7a8"><div class="ttname"><a href="a00163.html#gaf5b3c85ff6737030a1d2214474ffa7a8">glm::tweakedInfinitePerspective</a></div><div class="ttdeci">GLM_FUNC_DECL mat&lt; 4, 4, T, defaultp &gt; tweakedInfinitePerspective(T fovy, T aspect, T near, T ep)</div><div class="ttdoc">Creates a matrix for a symmetric perspective-view frustum with far plane at infinite for graphics har...</div></div>
<div class="ttc" id="a00163_html_ga36641e5d60f994e01c3d8f56b10263d2"><div class="ttname"><a href="a00163.html#ga36641e5d60f994e01c3d8f56b10263d2">glm::unProject</a></div><div class="ttdeci">GLM_FUNC_DECL vec&lt; 3, T, Q &gt; unProject(vec&lt; 3, T, Q &gt; const &amp;win, mat&lt; 4, 4, T, Q &gt; const &amp;model, mat&lt; 4, 4, T, Q &gt; const &amp;proj, vec&lt; 4, U, Q &gt; const &amp;viewport)</div><div class="ttdoc">Map the specified window coordinates (win.x, win.y, win.z) into object coordinates using default near...</div></div>
<div class="ttc" id="a00163_html_gaa9dfba5c2322da54f72b1eb7c7c11b47"><div class="ttname"><a href="a00163.html#gaa9dfba5c2322da54f72b1eb7c7c11b47">glm::perspectiveZO</a></div><div class="ttdeci">GLM_FUNC_DECL mat&lt; 4, 4, T, defaultp &gt; perspectiveZO(T fovy, T aspect, T near, T far)</div><div class="ttdoc">Creates a matrix for a symetric perspective-view frustum using left-handed coordinates if GLM_FORCE_L...</div></div>
<div class="ttc" id="a00163_html_gacfa12c8889c754846bc20c65d9b5c701"><div class="ttname"><a href="a00163.html#gacfa12c8889c754846bc20c65d9b5c701">glm::lookAtRH</a></div><div class="ttdeci">GLM_FUNC_DECL mat&lt; 4, 4, T, Q &gt; lookAtRH(vec&lt; 3, T, Q &gt; const &amp;eye, vec&lt; 3, T, Q &gt; const &amp;center, vec&lt; 3, T, Q &gt; const &amp;up)</div><div class="ttdoc">Build a right handed look at view matrix. </div></div>
<div class="ttc" id="a00163_html_gabdd37014f529e25b2fa1b3ba06c10d5c"><div class="ttname"><a href="a00163.html#gabdd37014f529e25b2fa1b3ba06c10d5c">glm::perspectiveFovLH_ZO</a></div><div class="ttdeci">GLM_FUNC_DECL mat&lt; 4, 4, T, defaultp &gt; perspectiveFovLH_ZO(T fov, T width, T height, T near, T far)</div><div class="ttdoc">Builds a perspective projection matrix based on a field of view using left-handed coordinates...</div></div>
<div class="ttc" id="a00163_html_ga7654a9227f14d5382786b9fc0eb5692d"><div class="ttname"><a href="a00163.html#ga7654a9227f14d5382786b9fc0eb5692d">glm::frustumRH_ZO</a></div><div class="ttdeci">GLM_FUNC_DECL mat&lt; 4, 4, T, defaultp &gt; frustumRH_ZO(T left, T right, T bottom, T top, T near, T far)</div><div class="ttdoc">Creates a right handed frustum matrix. </div></div>
<div class="ttc" id="a00163_html_gab2c09e25b0a16d3a9d89cc85bbae41b0"><div class="ttname"><a href="a00163.html#gab2c09e25b0a16d3a9d89cc85bbae41b0">glm::lookAtLH</a></div><div class="ttdeci">GLM_FUNC_DECL mat&lt; 4, 4, T, Q &gt; lookAtLH(vec&lt; 3, T, Q &gt; const &amp;eye, vec&lt; 3, T, Q &gt; const &amp;center, vec&lt; 3, T, Q &gt; const &amp;up)</div><div class="ttdoc">Build a left handed look at view matrix. </div></div>
<div class="ttc" id="a00163_html_ga259520cad03b3f8bca9417920035ed01"><div class="ttname"><a href="a00163.html#ga259520cad03b3f8bca9417920035ed01">glm::frustumLH_NO</a></div><div class="ttdeci">GLM_FUNC_DECL mat&lt; 4, 4, T, defaultp &gt; frustumLH_NO(T left, T right, T bottom, T top, T near, T far)</div><div class="ttdoc">Creates a left handed frustum matrix. </div></div>
<div class="ttc" id="a00163_html_ga44fa38a18349450325cae2661bb115ca"><div class="ttname"><a href="a00163.html#ga44fa38a18349450325cae2661bb115ca">glm::infinitePerspective</a></div><div class="ttdeci">GLM_FUNC_DECL mat&lt; 4, 4, T, defaultp &gt; infinitePerspective(T fovy, T aspect, T near)</div><div class="ttdoc">Creates a matrix for a symmetric perspective-view frustum with far plane at infinite with default han...</div></div>
<div class="ttc" id="a00163_html_ga747c8cf99458663dd7ad1bb3a2f07787"><div class="ttname"><a href="a00163.html#ga747c8cf99458663dd7ad1bb3a2f07787">glm::perspective</a></div><div class="ttdeci">GLM_FUNC_DECL mat&lt; 4, 4, T, defaultp &gt; perspective(T fovy, T aspect, T near, T far)</div><div class="ttdoc">Creates a matrix for a symetric perspective-view frustum based on the default handedness and default ...</div></div>
<div class="ttc" id="a00163_html_gaf30e7bd3b1387a6776433dd5383e6633"><div class="ttname"><a href="a00163.html#gaf30e7bd3b1387a6776433dd5383e6633">glm::perspectiveFovNO</a></div><div class="ttdeci">GLM_FUNC_DECL mat&lt; 4, 4, T, defaultp &gt; perspectiveFovNO(T fov, T width, T height, T near, T far)</div><div class="ttdoc">Builds a perspective projection matrix based on a field of view using left-handed coordinates if GLM_...</div></div>
<div class="ttc" id="a00163_html_gaf32bf563f28379c68554a44ee60c6a85"><div class="ttname"><a href="a00163.html#gaf32bf563f28379c68554a44ee60c6a85">glm::perspectiveFovRH</a></div><div class="ttdeci">GLM_FUNC_DECL mat&lt; 4, 4, T, defaultp &gt; perspectiveFovRH(T fov, T width, T height, T near, T far)</div><div class="ttdoc">Builds a right handed perspective projection matrix based on a field of view. </div></div>
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